- New: Region 2 Map (Unfinished)
- Added: New Scent Mechanic (WIP/Unfinished)
- Use bServerScent=true to enable it for testing purposes.
- Improved: Client/Server Footprint Decal Performance. Decals get auto cleaned up in array.
- New: Footprint Decals now last up to 20 minutes and can be highlighted by Scent Mechanic.
- Added: Sniffing Animation for Dinosaurs (WIP)
- New: Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option.
- Fixed: Duplicate mask parameter in master footprint material.
- Updated Taco, Austro, Theri, and Galli shaders.
- Added static switch parameter for disabling blinks on eyeball shader.
- Started improving and expanding water effects. Made new large/small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom.
- Updated look poses/blend for Camara to be less extreme, tweaked Camara danger call animation slightly.
- Fixed front left print on Puerta being inverted, made a glowy print material as an experiment.
- Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose
- Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues.
- Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on.
- Fixed: UI Label being cut off on the progression screen.
- Upgraded: Mod Menu UI.
- Removed: Unused human assets from testlevel.
- Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs:
- Acro
- Ava
- Diablo
- Giga
- Maia
- Puerta
- Juvie/Sub-Adult/Adult Rex
- Shanty
- Spino
- Sucho
- Therizno
- Trike
- Tweaked the eyes on Avaceratops, fixed them being sideways.
- Added: Sound set for Albertosaurus.
- Globally reduced trigger chance for dino idle effects.
- Finished updating Eye shader for nearly all dinosaurs.
- Fixed one spawn point in TestLevel being inside the stairs.